AI Insights · Timothy · January 2022
Top 5 PVP Games Performance in Ukraine for Q4 2021
Discover the performance trends of the top 5 PVP games in Ukraine during Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 PVP games in Ukraine showed varying performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into these trends.
NEW STATE : NEW ERA OF BR saw an initial surge in weekly downloads, peaking at over 446K in early November. However, this number steadily declined throughout the quarter, closing at around 13.7K in the last week of December. Weekly revenue experienced fluctuations, with a high of approximately $21.5K in mid-November and a low of about $5.4K by the end of December. The game’s weekly active users also showed a downward trend, starting at 429K in early November and dropping to roughly 88K by late December.
PUBG MOBILE maintained a relatively stable download rate, fluctuating between 43K and 68K weekly downloads throughout the quarter. The weekly revenue displayed more volatility, with a notable peak of approximately $213K in late October and another spike to around $207K in mid-December. Weekly active users for PUBG MOBILE remained consistently high, ranging from 651K to 788K.
Subway Surfers experienced significant growth in weekly downloads, starting at approximately 31.5K in late September and reaching a peak of around 84.4K in mid-December. Weekly revenue also increased, with a notable rise to about $1.3K in mid-December. Active users saw a substantial uptick, beginning at 484K in late September and peaking at over 1.1M by late December.
Roblox showed consistent performance in weekly downloads, maintaining figures between 41K and 57K throughout the quarter. Weekly revenue gradually increased, peaking at about $47.9K in the final week of December. The game’s weekly active users remained robust, ranging from 1.8M to 2M.
Brawl Stars had a stable download rate, with figures oscillating between 39K and 57K. Weekly revenue saw significant peaks, including a high of approximately $137K in early November and around $115K in mid-December. Active users for Brawl Stars were consistently high, ranging from 2M to 2.3M throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.